Improved
v3.4.0-alpha
What's Changed
- Add manual frame buffer system, to not render a new image after every pixel edit. See Armstrong changes
- Add webcam as expansion port and demo
- Create a "fast mode", executes compiled programs at a much faster pace than before, by not simulating microcode. You can still use the original emulation by passing the
--classicmodeor-cmoption. - Improve keyboard compatibility again, better n-key rollover processing, so games should function better.
- Fix compilation issues on Linux involving SDL_mixer
- Upgrade audio system to use dynamic wave generation instead of pitching sound files
- Allow for characters to be colored, using the other unused bits in their word
- Add labels, memory allocation, and constant variables in default assembly,