v2.0.0 (Jupiter Edition)
Red Eclipse 2 brings massive changes to all facets of the game, and the numerous improvements and changes are too numerous to list individually. The broad brush changes to the game are instead enumerated below:
Tesseract Engine
The modern, deferred pipeline Tesseract engine replaces the elderly Cube 2 engine used in all prior versions of Red Eclipse. Tesseract brings myriad improvements to the visuals, including the following:
- Realtime dynamic lighting and shadow
- Ambient occlusion and global illumination
- Vastly improved mapmodel lighting
- HDR, bloom, and tonemapping.
- Dynamic, procedural vertex colour animation
- Volumetric lighting
- Water screenspace reflection
- Glass and water refraction
Significant work has been exhausted in making the Tesseract engine accessible to lower end computers. This is done by changing the lighting and model population on lower map effects levels, allowing high end rigs to use all of the engine's eye candy while still being playable on Intel integrated chips (HD 4600 and newer).
New UI system
The new new new extended UI system (nnnxui) brings significant improvements to the menu system as well as increased modularity to the heads-up display. With this system, it is easy to design customizable HUDs to suit particular players. The menu system also benefits from a significant performance increase from the rewrite.