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Changelog
Rewrite of blender-wiggle with new features and physics
Last updated over 2 years ago
Updates in this release:
Animated mute toggle support. this is useful if you want to start a bone's simulation on a specific frame, or have it reset at certain points. can be applied at the bone, armature or scene level.

'Freezing' an armature's wiggle now occurs when using the Bake Wiggle operator. Conceptually this is the same as muting the armature's wiggle, but freezing will overrule the armature mute state, since it can how be keyframed. You can always unfreeze the armature's wiggle by clicking the snowflake icon, and the regular armature wiggle mute behaviour will be restored.

Increased the 'Quality' soft limit to 10, and hard limit (which you manually type in) to 100. Quality refers to the number of solver iterations performed over bone chains; longer chains require more iterations. Ideally avoid setting this too high if you don't need it, as it increases processing time. Rule of thumb is quality really only needs to be as high as your longest chain of bones.
Tweaked some indirect bone chain behaviour (bones that are not directly connected to their parents).
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