- Buttery-smooth movement of spline-bound enemies and platforms along their spline
- Fix frustum culling of sloped terrain supertiles (steep slopes no longer disappear suddenly when close to edge of screen)
- Fix jittery object stacking physics (Rollie now has firm footing on moving platforms at high framerates)
- New setting to invert X/Y axises to steer the dragonfly
- Level 9: Fix infinite respawn of ghost ants trapped in liquids
- Fix erratic flight altitude of FireAnts
- macOS: Retina support
- macOS: Don't quit the game on ⌘W (i.e. “jump forward” when using WASD instead of arrow keys) and prevent accidental quitting when hitting ⌘Q in-game
- Bump SDL to 2.26.2
- Minor stability and performance improvements
- FPS cap is now 500 when v-sync is off
- New build targets: Linux aarch64 (ARM64) and Mac OS X 10.4 PowerPC!
- The DMG file below contains a 3-way Universal Binary that runs on Apple Silicon, Intel, and PowerPC (OS X 10.4 required). More technical info about the PowerPC build here. Special thanks to Rudy V. Pancaro for sponsoring the PowerPC build!
This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io/ and name your own price for any of the games there. Much appreciated! 😊
(Feb. 5, 2023 update: Re-uploaded Linux x86_64 build with proper Wayland support.)