New
0.9.14
Release 0.9.14
[Ubuntu]CARLA_0.9.14.tar.gz[Windows]CARLA_0.9.14.zip[Ubuntu]CARLA_0.9.14_RSS.tar.gz[Ubuntu]AdditionalMaps_0.9.14.tar.gz[Windows]AdditionalMaps_0.9.14.zip
Changes
- Fixed bug in FrictionTrigger causing sometimes server segfault
- Added attachment type "SpringArmGhost" for cinematic cameras but without doing the collision test.
- Improved algorithm to move signals out of the road by computing the desired displacement direction.
- Added
TrafficManager.vehicle_lane_offset(actor, offset)andTrafficManager.global_lane_offset(offset)methods. - Some of the warnings shown when building a map will now only be showing when debugging.
- The ids for semantic segmentation has been modified to be the same as cityscapes (labels, ids and colors)
- Fixed bug causing traffic signals at the end points of a road to sometimes create malformed waypoints.
- Fixed pedestrian skeleton frame, where sometimes it was draw displaced from the body
- Fixed decals when importing maps. It was using other .json files found in other packages.
- In multi-GPU mode some sensors now are forced to be created on the primary server always (ex. collision sensor)
- Added the speed limits for 100, 110 and 120 Km/h.
- Fixing sensor destruction, now the stream and socket is succesfully destroyed.
- Fixed bug at
Vehicle.get_traffic_light_state()andVehicle.is_at_traffic_light()causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green. - Changed the height of the automatic spawn points, from 3m to only 0.5m
- Added pedestrian skeleton to the recorder, as additional data. They will replay with the exact pose.
- Added multi-GPU feature. Now several servers (with dedicated GPU) can render sensors for the same simulation.
- Fixed bug causing the
Vehicle.get_traffic_light_state()function not notify about the green to yellow and yellow to red light state changes. - Fixed bug causing the
Vehicle.is_at_traffic_light()function to return false if the traffic light was green. - Fixed bug causing the scene lights to return an incorrect location at large maps.
- Fixed bug causing the
world.ground_projection()function to return an incorrect location at large maps. - Added failure state to vehicles, which can be retrieved by using
Vehicle.get_failure_state(). Only Rollover failure state is currently supported. - Fixed bug causing the TM to block the simulation when a vehicle with no physics was teleported.
- Fixed bug causing the TM to block the simulation when travelling through a short roads that looped on themselves.
- Improved the TM's handling of non signalized junctions, resulting in a more fluid overall behavior.