v0.5.3
Main Changes
- Added a cache for game images, speeding up subsequent start up times with large game libraries.
- Fixed a couple of issues affecting WinCE games. Sega Rally 2 is now playable!
- Fixed a Tile Accelerator issue that was causing polygons to have wrong base or offset colors (e.g. black polygons in Dead or Alive 2).
- Improved interlace support, fixing some games that were running at half their intended speed.
- Improved and optimized rendering of translucent modifier volumes.
- Improved handling of axis aligned sprites when upscaling, reducing or eliminating visible seams in some cases.
Known issues
Crash on startup with Nvidia drivers on Linux: Compilation of the updated compute shader used in TMV rendering might cause a crash in Nvidia drivers on Linux, preventing the emulator to start entirely. I suspect this is a driver bug and don't have a workaround at this moment, other than using the previous release. See #110.
New Contributors
- @MoriGM made their first contribution in https://github.com/Senryoku/Deecy/pull/111
Full Changelog: https://github.com/Senryoku/Deecy/compare/v0.5.2...v0.5.3