v0.6.0 Release Candidate
[!WARNING]
Configuration format has changed and won't carry over from previous versions of Deecy.
[!WARNING]
Game folders (under./userdata/) may have changed names from previous versions. You can manually copy your VMUs and saved states to the new folder if you wish to keep them, they are compatible.
Thanks @Immersion95 for the numerous bug reports!
Which version should I use?
x86_64_v2 to x86_64_v4 refers to the instruction set supported by the CPU.
Version | Target CPU | Note
-------- | ------------ | -----
x86_64_v2 | Older | Use if other versions crash (Illegal instruction)
x86_64_v3 | Standard | Most users should be able to run this one
x86_64_v4 | Recent | Best performance for newer hardware (roughly 2017+ for Intel, 2022+ for AMD)
What's Changed
General
- Improved timing logic and optional frame limiter for a smoother framerate.
- Vibration Pack support.
- Improved support for 240p titles.
- Support for Zstd compressed hunks in CHD files.
- Better support for older CPUs. This needs more testers!
Rendering
- Experimental pipeline cache (Reduce pop-in due to shader compilation).
- Nearest-Neighbor scaling option.
- Texture filtering override setting.
UI
- Customizable shortcuts, keyboard or controllers.
- Improved controller settings.
- Expanded VMU configuration options.
Autocable setting will detect non-VGA compatible games and switch to the appropriate cable automatically.- Basic screenshot functionality (F12 by default).
- More detailed performance overlay.
Lots of small tweaks and bug fixes, see the full list of commit for those.
Full Changelog: https://github.com/Senryoku/Deecy/compare/v0.5.4...v0.6.0-rc