# Changes - Added menu items to make children deformable - Elastic deformable operates in worldspace - Optimized serialization bloat. The unique mesh generated by each deformable is not saved in the scene and gets recreated as needed. - Managed data is no longer used in Unity 2019.3 or newer since you can set mesh data directly from native collections - Added option to settings window to make imported meshes readable by default # Fixes - Deformable Manager isn't destroyed on load - Curve Displace deformer doesn't access the keys property anymore to prevent GC