New
Version 0.70
Features
- New Tessellation pipeline implementation based on Metal mesh shaders (#90)
Improvements and known bug fixes
- Fixed missing water/terrain in multiple games due to missing support of indirect tessellation draw.
- Fixed cutscene video not playing in multiple Unity games (#92).
- Fixed hangs on exit in multiple Unity games.
- Baldur's Gate 3 DX11: fixed "Depth of Field Quality - Quarter Denoise" introducing black background due to unmatched shader signature: It is case-sensitive in Metal but not in D3D11.
- Elite Dangerous: fixed the hang at "planet generation" stage because Metal shader compiler is not happy about an unoptimized compute shader with thousands of branches.
- Genshin Impact: fixed a GPU hang when
Dynamic Character Resolutionis on, due to wrongly implementedsyncinstruction. - Shadow of the Tomb Raider: fixed a GPU hang in the benchmark, the same reason above.
- OMORI: fixed dark color due to unintended HDR colorspace.
- Palword DX11: fixed flickering shadows due to a missing UAV write access flag.