Major features/improvements: - EditorXR Runtime - EditorXR works in play mode (subset of functionality) - EditorXR works in player builds (smaller subset of functionality) - Update to use assembly definitions, option to exclude in player builds - Known issue: [Context manager gets destroyed](https://github.com/Unity-Technologies/EditorXR/issues/530) - Known issue: [Mesh has been marked as non-accessible](https://github.com/Unity-Technologies/EditorXR/issues/531) - Spatial Menu - One-handed menu control that is accessible independent of the user's viewpoint, or controller visibility - Access most tools, workspaces, and actions that EditorXR provides - GazeDivergenceModule + AdaptivePositionModule for lazy follow, and position adjustment based on gaze and HMD motion. - Unity 2018.3 support - Annotation tool upgrade - Minimal context - Ideal for lightweight client builds not requiring much of the EditorXR UI. - Unobtrusive context with no tools or menus other than the Spatial Menu. - Improvements to context handling (can hide workspaces, define preferences per context-type) - Auto-open option (start EditorXR when the user puts on the HMD) - Update UI to use Text Mesh Pro - Mouse locomotion - Floor indicator - Drag and drop improvements - Performance and bug fixes [Full release notes](https://github.com/Unity-Technologies/EditorVR/milestone/12?closed=1)