[4.2.2+] 1.5.0
Changes
- Added the DebugDraw3D.draw_text method for drawing 3D text. #53
-
- This method uses
Label3Dnodes, so a large number ofdraw_textcalls can lead to a significant decrease in performance.
- This method uses
- Updated
godot-cppto Godot 4.2.2. #65 -
- This also means that Godot versions below 4.2.2 are no longer supported.
- Graphs have been deleted.
-
- I've seen several addons that display more prettier graphs, and besides, my graphs were a bit buggy.
- Fixed crash with a custom
MainLoopor with--check-only#59 - Fixed changing editor's theme. #62
- Fixed some other crashes and slightly improved performance.
- Fixed multithreading support.
-
- Previously, attempts to call almost any method from a user threads in
DebugDraw3Dled to a lot of errors. There shouldn't be any problems with that now.
- Previously, attempts to call almost any method from a user threads in
-
draw_text, which works with nodes, also supports calls from user threads.
https://github.com/user-attachments/assets/f8243c4d-6d15-4736-adad-1edc8ee9dcc7
[!NOTE] I can't guarantee I'll be releasing major updates in the future, as I haven't actively used Godot for a while, so I'm not interested in improving the addon. If you are interested in updates you can support me with money [Boosty, USDT, itch.io (no registration required, cards, Paypal)].
Full Changelog: https://github.com/DmitriySalnikov/godot_debug_draw_3d/compare/1.4.5...1.5.0