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Changelog
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
Last updated 7 days ago
To update to the new version, clear the mterrain folder in the main project directory and the m_terrain folder in the addons directory.
Procedural Grass & Trees: Add grass and trees using logic—no external data.
_get_grass function lets you control which cells have grass or objects.Faster Loading & Run-Time Chunking: Terrain loads much faster also chunk load faster at run-time.
Signals for Grass Placement:
grass_init: Before grass is added.grass_ready: After all grass is added.Bug Fixes: Fixed data races that caused crashes in MCurve and MImage, along with many other small bug fixes.
This release makes MTerrain faster, more flexible, and fully procedural for grass and environmental objects.