Improved
v0.9.0-beta2
We’re excited to share the release of GPU Reshape Beta 2, hosting a wealth of additions and general improvements. Including, but not limited to:
- AMD|Waterfall Feature A brand new AMD-specific feature that reveals potential performance issues with regards to register indexing.
- NonUniformResourceIndex Validation Validation that descriptor indexing is uniform, or appropriately annotated with NonUniformResourceIndex.
- Per-Texel/Byte Addressing for Initialization and Concurrency Initialization and concurrency tracking now occurs on a per-texel/byte level for resources, greatly improving accuracy.
- Placed resource validation Validation that placed resources have been appropriately initialized before use.
- Improved Loops TDR detection No longer experimental, and features additional safe guarding against TDRs.
- Multi Device/Process Hook multiple graphical devices or entire process trees with ease.
- Improved shader symbols Includes SlimPDB support.
- Mesh Shader Support Full support for existing feature set against mesh shaders.
- And, of course, bug fixes
You can find out more on our blog.