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Changelog
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
this release is maintenance / reorganization, no big features really! worked OK on Unity 2021.2.0f1 on built-in 3D pipeline, but I didn't test vigorously
to install in Unity: in Package Manager, add https://github.com/radiatoryang/hedera.git as a Git URL package ... (full instructions)