v2.0.0B (beta)
Summary
This version includes a new OculusTouch input module, a new Follow input module (typically used for tracking a headset transform), improved per-cursor settings for the Vive input module, and new .
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Changelog
Create beautiful user interfaces for immersive VR/AR experiences.
Last updated about 6 years ago
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This version includes a new OculusTouch input module, a new Follow input module (typically used for tracking a headset transform), improved per-cursor settings for the Vive input module, and new .
It also includes several fixes and refinements, primarily based on issues discovered while building the Force-Directed Graph demo.
Please provide feedback and/or bug reports via GitHub issues or email.
Due to several files being moved or renamed, delete the /Assets/Hover folder (if it exists from a previous version) from your project before installing this new version. This allows the latest version of Hover UI Kit to be installed without creating issues related to duplicate and/or conflicting source files.
Due to the significant changes involved with the v2.0 releases, which affect almost every feature of the project, they are not compatible with previous v1.x releases.
HoverAlphaButtonRectRenderer-Tab.prefab).Color values (instead of Color32) to allow HDR colors.