New
liblava 2021 alpha - v0.6.3
➜ Download
Highlights
- New Demos ➜ light + shapes + generic triangle
- Generic mesh and mesh data (template)
- Hex point, cell and grid (hexagon)
- Many fixes, refactoring and clean up
- Improved documentation
- GitHub Actions
What's Changed
- Added a setter for input assembler topology by @Cons-Cat in https://github.com/liblava/liblava/pull/58
- Switch CI to GitHub Actions by @TheLavaBlock in https://github.com/liblava/liblava/pull/66
- Monomorphized Vertex Layout by @Cons-Cat in https://github.com/liblava/liblava/pull/59
- Added camera matrix getters by @Cons-Cat in https://github.com/liblava/liblava/pull/67
- Fixed mesh data regression by @Cons-Cat in https://github.com/liblava/liblava/pull/68
- Added linking instruction to Install.md by @Cons-Cat in https://github.com/liblava/liblava/pull/69
- Added a scale by vector method to mesh data by @Cons-Cat in https://github.com/liblava/liblava/pull/70
- Fixed vertex buffer stride by @Cons-Cat in https://github.com/liblava/liblava/pull/72
- Made camera controls customizable by @Cons-Cat in https://github.com/liblava/liblava/pull/71
- Separate primitive mesh data creation by @Cons-Cat in https://github.com/liblava/liblava/pull/73
Full Changelog: https://github.com/liblava/liblava/compare/0.6.2...0.6.3
:heart: Thanks to @Cons-Cat and @pezcode who keep pushing the project forward with their time and knowledge
Demos
lava light
deferred shading / offscreen rendering
lava spawn
uniform buffer camera
lava lamp
push constants to shader
lava shapes
generating primitives
lava generic triangle
float, double, and int meshes
lava triangle
classic colored mesh






