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Socket.Send/Socket.ReceiveNetDataReader.Get(out ...) methodsNetManager.SendToAll with ReadOnlySpanNetDataReader.GetRemainingBytesSpan()NetManager.DontRoute option for sockets (for specific cases)AllowPeerAddressChange works only if you implement IPeerAddressChangedListener (now it works without implementing)For installation in typical .NET project use nuget package For Unity use sources zip and copy directory LiteNetLib to your project