Release v1.20.1 Beta
NOTE: This is a beta version; for the latest stable release, see v1.19.5 below.
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Collada deprecation notice
Collada support is being deprecated in Blender (see https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621 ). LSLib v1.20 adds support for glTF 2.0, a more modern format which will replace Collada as the primary means to import/export Blender model and animation data.
You need to update to the latest version of the BG3 exporter plugin (https://github.com/Norbyte/dos2de_collada_exporter) to use this functionality.
Changes since Beta 3:
- Added support for Osiris v1.15 format (Patch 8 hotfix 33 savegames)
- Replaced skeleton x-flipping with skeleton mirroring to match what the game does with skeletons
- Rigid meshes parented to a non-dummy skeleton are now converted into skinned meshes; this reverts a GR2 optimization where meshes with only a single bone binding become rigid on export (a notable example is ears on head models)
- Fixed bug where bones with no associated vertex weights would not be added to the armature on import
- Fixed bug where exporting animations to glTF would throw an error