New
v0.0.6
Pilot引擎 0.0.6 版本发布说明
✨ 大家好!Pilot引擎自4月4日发布以来,我们很高兴得到很多开发者朋友们的关注,非常感谢社区开发者们的贡献! 在整合了开发者社区贡献的更改和我们内部开发更改之后,在此我们激动地发布Pilot引擎0.0.6版本!
版本信息
- 发布版本:v0.0.6
- 发布时间:2022年6月1日
更新内容
新特性
- 接入了JoltPhysic物理引擎 #213 #214 #215
重构
- 渲染数据交换和渲染相机移至渲染层 #206
- 命名规范 #220
优化
运行时:
- 优化了打开物理调试窗口时掉帧的问题 #222
- 裁剪JoltPhyiscs资产 #222
修复的bug
引擎运行时:
- 修复了重新加载关卡时渲染系统中的bug #205
- 修复了色彩分级贴图的Mip层级中的bug #211
- 修复了删除物体和退出时崩溃的bug #219
- 修复了macOS下Vulkan验证层报错的bug #209
- 修复了其他一些bug #210
What's Changed
- Fix render system problem when reloading current level by @BoomingTechDev in https://github.com/BoomingTech/Pilot/pull/205
- Code Cleanup: move swap_data and render_camera into render system by @BoomingTechDev in https://github.com/BoomingTech/Pilot/pull/206
- add JoltPhysics library by @hyv1001 in https://github.com/BoomingTech/Pilot/pull/213
- Fix color grading texture's mipmap level bug by @kwbm in https://github.com/BoomingTech/Pilot/pull/211
- add jolt physics build dir by @hyv1001 in https://github.com/BoomingTech/Pilot/pull/214
- small bug fix by @renjingneng in https://github.com/BoomingTech/Pilot/pull/210
- Integrate Jolt Physics Engine by @hyv1001 in https://github.com/BoomingTech/Pilot/pull/215
- Fix the crash while deleting object and exiting by @hyv1001 in https://github.com/BoomingTech/Pilot/pull/219
- refactor: naming convention by @hyv1001 in https://github.com/BoomingTech/Pilot/pull/220
- FIX bug : fix macos validation layer error bug by @rocketman123456 in https://github.com/BoomingTech/Pilot/pull/209
- Jolt Physics Optimization: DebugRenderer by @BoomingTechDev in https://github.com/BoomingTech/Pilot/pull/222
New Contributors
- @renjingneng made their first contribution in https://github.com/BoomingTech/Pilot/pull/210
- @rocketman123456 made their first contribution in https://github.com/BoomingTech/Pilot/pull/209
Full Changelog: https://github.com/BoomingTech/Pilot/compare/v0.0.5...v0.0.6