New
v1.0.180
[CN]
- 修复文档的错别字 & 修复文档显示问题
- CodeGenKit: Bind 添加默认关联类型 ParticleSystem
- 增加 OtherBinds 的文档
- CodeGenKit: 修復 Start 方法不生成的问题
- ConsoleKit: 清空数据按钮放到 FrameworkModule 里
- ConsoleKit: 增加 FrameworkModule
- 修复文档在 Unity6 排版错乱问题
- CodeGenKit:Bind 支持 GameObject 类型
- 删除掉不用的代码
- 修复打包时编译报错的问题
- CodeGenKit: ViewController 父类支持生成抽象类和抽象方法
- 增加:AnchorPosY、LocaleKit 修复 bug & 增加 OnUpdateText 委托、SafeObjectPool Init 时候使用工厂创建对象而不是 New
- QFramework.cs: EasyEvent 和 OrEvent 增加 RegisterWithACall API
- LocaleKit: 使用 BindableProperty 替代 EasyEvent
- LocaleKit: 修复获取下一个语言的问题
- BuildKit: IBuildView 优先显示
- BuildKit: 增加 IBuildView 接口
- 修复 BuildKit 打包时 编译报错的问题
- 增加 BuildKit
- 找回丢失的 GraphKit
- 增加已知问题1
- Markdown 的皮肤放到 Editor Resources 里
- DeclareKit: 删除 ID 的规则
- DeclareKit: 增加快捷键
- CoreKit: 增加 DeclareKit 和 Example
- ResKit: AppendHash 异步支持
- ResKit: 支持 AppendHash(小游戏需要)
- ResKit: 支持团结引擎微信小游戏
- ResKit: 场景加载 API 兼容团结引擎
- ResKit: 增加 WebGL 平台下同步初始化报错提示
- JsonObject=>JsonKit
- 增加 Exp 静态扩展(Mathf.Exp)
- 增加 ScreenTransition 的文档
- ActionKit.ScreenTransition 增加 FadeIn、FadeOut、FadeInOut & Examples
- ActionKit 增加 ScreenTransition API(Alpha 阶段)
- remove unused code& some warnings
- Type 增加 CreateInstance 扩展
- 增加 ToBindableList、ToBindableDictionary 扩展
- 新增 BindableDictionary 及 Example、文档
- 增加 BindableList & 文档 & Example
- AudioKit: 文档补充
- AudioKit: 修复 Voice 的 OnBeganCallback 失效的问题
- AudioKit: 增加 Fluent API
- FluentAPI: DestroyChildren 改成倒序遍历 (misakiMeiii 提供反馈和建议)
- FluentAPI: Position2D 支持传 x,y
- 更改 QFramework 面板分辨率,为小屏笔记本适配
- ActionKit: 修复 ActionController 回收后 还需要判断 Action 的问题
- ActionKit: 修复 ActionKit 对象池回收问题
[EN]
- Fix typos in the document & Fix display issues in the document
- CodeGenKit: Bind adds default associated type ParticleSystem
- Add documentation for OtherBinds
- CodeGenKit: Fix the issue where the Start method is not generated
- ConsoleKit: Move the Clear Data button to FrameworkModule
- ConsoleKit: Add FrameworkModule
- Fix the layout disorder issue of the document in Unity6
- CodeGenKit: Bind supports GameObject type
- Delete unused code
- Fix the compilation error issue during packaging
- CodeGenKit: The parent class of ViewController supports generating abstract classes and abstract methods
- Add: AnchorPosY, LocaleKit fixes bugs & adds OnUpdateText delegate, SafeObjectPool uses factory to create objects instead of New during Init
- QFramework.cs: EasyEvent and OrEvent add RegisterWithACall API
- LocaleKit: Use BindableProperty instead of EasyEvent
- LocaleKit: Fix the issue of getting the next language
- BuildKit: IBuildView takes priority in display
- BuildKit: Add IBuildView interface
- Fix the compilation error issue during packaging in BuildKit
- Add BuildKit
- Retrieve the lost GraphKit
- Add Known Issue 1
- Move the Markdown skin to Editor Resources
- DeclareKit: Delete the rule for ID
- DeclareKit: Add shortcuts
- CoreKit: Add DeclareKit and Example
- ResKit: Asynchronous support for AppendHash
- ResKit: Support AppendHash (required for mini-games)
- ResKit: Support WeChat mini-games in Unity
- ResKit: Make scene loading API compatible with Unity
- ResKit: Add error prompt for synchronous initialization on WebGL platform JsonObject=>JsonKit
- Add static extension Exp (Mathf.Exp)
- Add documentation for ScreenTransition
- ActionKit.ScreenTransition adds FadeIn, FadeOut, FadeInOut & Examples
- ActionKit adds ScreenTransition API (Alpha stage) remove unused code& some warnings
- Add
CreateInstanceextension toType - Add
ToBindableListandToBindableDictionaryextensions - Add
BindableDictionaryand itsExampleand documentation - Add
BindableListand its documentation andExample - AudioKit: Supplement documentation
- AudioKit: Fix the issue where
OnBeganCallbackofVoiceis ineffective
本次更新由 QFramework 教程年会员 赞助, 感谢各位支持 QFramework 教程年会员地址: https://www.gamepixedu.com/goods/show/55