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Changelog
A stealth roguelike in development phase.
Last updated 6 months ago
Whew. This release has essentially turned Oathbreaker into an entirely new game. Gone is the old attack-using-movement-patterns mechanic, and gone is the move-and-wait-to-be-silent mechanic. (I may still add the latter back in, depending on if I feel it would fit the game well.)
Still not reader for a broader audience, due to some unfinished UI work and general lack of playtesting.
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