### Added - Spatial radiance caching - Ray visibility flags for lights - Clouds fluttering - Multi-threaded pipeline initialization - Direct loading of YCoCg textures - AgX tonemapping - Extended API to pass device/instance/command buffer ### Fixed - Unnormalized emissive base color - AMD artifacts with DirectX - Incorrect handling of Vulkan initialization failure - Missing UNet filter memory reallocation on resize - Sun importance sampling issue - Clouds CPU/GPU mismatch - Envmap sampling seam - Glowing corners with radiance caching enabled - Unsynchronized access to cpu features struct - Denoising artifacts with coop matrix enabled ### Changed - Procedural sky is made pixel-perfect - Skymap generation is moved to GPU - Light BVH is quantized - Matrix multiplication uses tiled/blocked approach - SPIRV reflection data is extracted manually - Cross-platform coop matrix is used instead of NV-specific - Cornel box is used in samples - Custom HLSL cross-compiler is used for DirectX backend