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Changelog
A sample app that demonstrates several techniques for rendering real-time shadow maps
This zip file contains the "Tower" scene exported as .obj format. Like the PowerPlant scene, this originally came from the DirectX SDK and was distributed in the bespoke .sdkmesh format. The scale is unmodified from the original .sdkmesh format...in my sample I scale it by 0.025x to bring it into a similar to scale to the other scenes.