v3.2.5
v3.2 comes with a major overhaul to thrown weapons, balance changes to some subclasses, and a major QoL change to accuracy/evasion effects.
Blog posts related to this update:
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Changelog
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
Last updated 5 months ago
v3.2 comes with a major overhaul to thrown weapons, balance changes to some subclasses, and a major QoL change to accuracy/evasion effects.
Blog posts related to this update:
The following builds of Shattered Pixel Dungeon are available for this update:
Android 5.0(API 21)+ Devices:
You can directly download the open-source Android build and the Google Play build from Github.
iOS 12+ Devices:
Due to Apple's Developer Agreements, I am not currently able to offer a direct download for iOS.
Computers: (OpenGL 2.0+ GPU)
You can directly download the open-source Windows (7 SP1+), MacOS (10.12+), and Linux (glibc 2.17+) builds from Github.
There is also an open-source multi-platform JAR build (Java 11+), for those familiar with managing a separate Java installation.
v3.2.1 was the last version of Shattered Pixel Dungeon to support Android 4.0-4.4 on the APK builds, and Java 8-10 on the JAR build. Future patches/updates require Android 5.0+ or Java 11+. The following builds of v3.2.1 are kept available for users on devices which are not compatible with later patches:
v3.2.4 was also the last version to support macOS 10.10 and 10.11. Future patches/updates require macOS 10.12+. The macOS build of v3.2.4 is provided below for users on those versions of macOS:
Finally, v3.2.5 was the last version of Shattered to support Windows 7 SP1, future updates require Windows 10 or higher.
original release date: August 4th, 2025
latest patch date: September 30th, 2025
internal version number: 877
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