v4.3.0.2507
Stride contributors are thrilled to announce the release of Stride 4.3, now fully compatible with .NET 10 and leveraging the latest enhancements in C# 14.
Read the full blog post here Announcing Stride 4.3 or release notes.
A massive thank you to the open-source Stride community for your dedicated contributions.
What's Changed
🎉 New Features
- fix: Add mouse wheel delta to virtual button by @Acissathar in https://github.com/stride3d/stride/pull/2946
🧠 Core
- chore: Update to dotnet 10 by @Eideren in https://github.com/stride3d/stride/pull/2888
- refactor: Use CollectionsMarshal.SetCount to resize lists by @azeno in https://github.com/stride3d/stride/pull/2945
🔨 Build
- chore: Move bepu asset compilation to Stride.Assets by @Eideren in https://github.com/stride3d/stride/pull/2963
- chore: Update dependencies to .Net10 by @Eideren in https://github.com/stride3d/stride/pull/2966
📄 Docs
- fix: Typo in InstancingEntiyTransform by @Acissathar in https://github.com/stride3d/stride/pull/2951
- fix: Update MSBuild path for Visual Studio 2026 by @ModxVoldHunter in https://github.com/stride3d/stride/pull/2961
- chore: Change disk space requirement from 14 GB to 19 GB by @VaclavElias in https://github.com/stride3d/stride/pull/2968
🎨 Graphics
- fix: Rollback regression introduced through #2798 wrt lightprobes by @Eideren in https://github.com/stride3d/stride/pull/2949
- fix: Regression in mesh bounds calculation introduced through #2858 by @johang88 in https://github.com/stride3d/stride/pull/2952
- fix: Ensure cached data is up to date when models are mutated by @Eideren in https://github.com/stride3d/stride/pull/2936
- feat: Match constructors between Index and VertexBufferHelper and improve documentation by @Eideren in https://github.com/stride3d/stride/pull/2941
- refactor: Move FreeImage into separate project by @Jklawreszuk in https://github.com/stride3d/stride/pull/2690
⌨️ Input
- feat: Adds touch support to Winforms based GameForm by @joreg in https://github.com/stride3d/stride/pull/1664
⚙️ Physics
- docs: fix incorrect documentation from pr #2930 by @Eideren in https://github.com/stride3d/stride/pull/2943
- fix: Removal of self while running OnSimulationUpdate by @Eideren in https://github.com/stride3d/stride/pull/2954
🔄 Serialization
- fix: Instantiate() behavior for Prefab and Entity references by @Eideren in https://github.com/stride3d/stride/pull/2914
New Contributors
- @ModxVoldHunter made their first contribution in https://github.com/stride3d/stride/pull/2961
Full Changelog: https://github.com/stride3d/stride/compare/releases/4.2.1.2485...releases/4.3.0.2507