v4.2.1.2485
We're excited to announce a new update to the Stride game engine, featuring numerous fixes and improvements across multiple areas. This release includes 55 commits and 244 file changes from 17 contributors since the last version, highlighting the amazing dedication and efforts of our community and contributors.
A huge thank you to all contributors, including the new contributors: @C0dingSteve, @MEEMexe, @ferafiks, @Kreblc3428, @Acissathar and @rmtttt.
Highlights
- Graphics: Vulkan compute shader support by @johang88
- Enabled compute shaders in the Vulkan backend. Shader compiler now generates GLSL compute shaders with compute intrinsics (e.g., gl_GlobalInvocationID, memory barriers), RWTexture/RWBuffer load/store, and std430 for non-constant buffers.
- Added descriptor types:
StorageImage, , , with counts capped to device limits; added additional pixel formats.