v4.2.1.2442
We're excited to announce a new update to the Stride game engine, featuring numerous fixes and improvements across multiple areas. This release includes 61 commits and 443 file changes from 17 contributors since the last version, highlighting the amazing dedication and efforts of our community and contributors.
Thank you to all contributors, including the new contributors @laske185, @MikhailArsentevTheSecond, @hoelzl, @kutal10.
What's Changed
Noted Behavioral Changes
- Game Studio:
- Use the latest Game Studio version to open the latest packages
- Bepu changes:
- Use the new
Teleport()method if you want the body to go straight to the given position, make sure the area is clear to ensure this object does not become stuck in the scenery - Use the new
SetTargetPose(), set the position this body should try to match on the next physics tick, this will collide with objects on the way - New bodies are now initialized with an identity quaternion
- Use the new