r181
https://github.com/mrdoob/three.js/wiki/Migration-Guide#180--181 https://github.com/mrdoob/three.js/milestone/94?closed=1
- Global
- Use internal log, warn and error functions instead of the system ones. #31790 (@sunag)
- Earcut
- Updated to latest version. #31956 (@tonybart1337)
- InstanceNode
- Honor
updateRanges. #31816 (@Mugen87)
- Honor
- LoadingManager
- Lazily instantiate abort controller. #32120 (@NuroDev)
- MeshMatcapMaterial
- Support wireframe. #31917 (@WestLangley)
- NodeBuilder
- Add hints in comments. #32004 (@cmhhelgeson)
- NodeFrame
- Simplify caching. #31896 (@cmhhelgeson)
- NodeMaterial
- Fix alpha discard. #31927 (@Mugen87)
- Honor aoNode in
clone(). #32084 (@querielo)
- PassNode
- Ensure clear of internal render target. #31993 (@Mugen87)
- PhysicalLightingModel
- Fix
Favgassignment. #32094 (@sunag)
- Fix
- PMREMGenerator
- Implement GGX VNDF importance sampling. #32114, #32134, #32148, #32154, #32225, #32310 (@mrdoob)
- Quaternion
- Rewrite
slerp()andslerpFlat(). #31875 (@WestLangley)
- Rewrite
- RenderTarget
- Fix resize of 3D textures. #31854 (@Mugen87)
- Sampler
- Don't set
_texturetonull. #31874 (@Mugen87)
- Don't set
- ShadowNode
- Fix shadows in first frame. #32021 (@Mugen87)
- TextureNode
- Manage y-flip as a uniform. #31929 (@Mugen87, @sunag)
- TSL
- Clone
PassMultipleTextureNodewithoffsetNode. #31849 (@shotamatsuda) - Fix
onDisposelistener not being removed inSampler. #31868 (@shotamatsuda) - Minor fixes. #31808 (@Mugen87)
- Fix coordinate types for
load()on 3D texture nodes. #31775 (@shotamatsuda) - Add member type support for layout function parameter. #31838 (@sunag)
- Fix conditional cache and introduce
isolate(). #31973, 594893f13ea9f252a2e918d2c3755878157220cb (@sunag) - Forces assignment of a function call if a loop is detected. #31974 (@sunag)
- Fix auto type conversion for layout parameters. #32059 (@sunag)
- Resolve some name collision. #32032 (@sunag)
- Move Interleaved Gradient Noise into PostProcessingUtils. #32074 (@Mugen87)
- Fix recursive cache key. #32070 (@sunag)
- Fix size computations in FX/RTT nodes. #32077 (@Mugen87)
- Ensure
nodeProxyIntentalways setsintent: true. #32092 (@querielo) - Refactor
positionViewDirectionto handle orthographic camera cases. #32088 (@querielo) - Fix
overloadingFnreturn type. #32112 (@sunag) - Add active stack and improve "node block" support. #32109 (@sunag)
- Assign stack for nodes after remove stack. #32137 (@sunag)
- Add
OnBefore*events. #32144, 1d9c5a0859ac357488443d62b44ed2c457915fc1 (@sunag) - Fix get element through an output
Fnvalue. #32143 (@sunag)
- Clone
- VideoTexture
- Reset internal state rVFCId on dispose. #32082 (@ycw)
- WebGLRenderer
- Fix WebXR Depth Sensing. #31831 (@cabanier)
- Use DFG LUT instead of analytical approximation. #32054, 9b0d0937c75eab4d46f5f66b3e0c18bcb1f8c07b, 5e3cd6c52b3151a7243a0dd639334c7ce4d9c320, 361853114a24b7df70df907d3f38d1997a24b34d, e225530224722d9df1e392dbfcffc7dbdbe46a4a (@mrdoob)
- Clean up. 39b05002504a06b6a58a07570b0a6231f9390417 (@mrdoob)
- Remove WebGL 1.0 compatibility code. #32071, 62e6f436cec8bae9a55f47f7fca16629ea0eb679 (@mrdoob)
- Add multi-scattering energy compensation for direct lighting. #32072 (@mrdoob)
- Improve rough reflection mixing for IBL. #32102 (@mrdoob)
- WebGPURenderer
- Guard reference to
VideoFrame. #31864 (@Mugen87) - Prevent dispose of default textures. #31860 (@Mugen87)
- Fix renderer not being garbage collected. #31798 (@shotamatsuda)
- Properly delete compute node bindings in
dispose(). #31832 (@cmhhelgeson) - Properly delete bind groups when render objects are disposed. #31879 (@cmhhelgeson)
- Align
copyTextureToTexture()withWebGLRenderer. #31810 (@shotamatsuda) - Fix shadow's
alphaTestif usedmaterial.map. #31803 (@sunag) - Add cache for shadow nodes. #31880 (@sunag)
- Decouple samplers from textures. #31899 (@Mugen87)
- Introduce
Inspector. #31869, #31928, #31958, #31963, #31962, #31982, #31997, #32003, #32007 (@sunag) - Fix rendering morphed meshes. #31904 (@Mugen87)
- Skip resolving anti-aliasing twice. #31743, #31924 (@sunag)
- Introduce
CanvasTarget. #31919 (@sunag) - Make Render Bundle work with MRT. #31906 (@Berthur)
- Fix tone mapping mode detect. #31957 (@sunag)
- Fix binding sampler update. #31971 (@sunag)
- Fix logs in WebGL backend. #31978 (@Mugen87)
- Fix compressed texture feature detection for WebGL backend. #31980 (@Mugen87)
- Adjustments and Polyfill in
GLSLNodeBuilder. #31999 (@cmhhelgeson) - Fix functions with struct layouts cannot resolve struct types. #32000 (@shotamatsuda)
- Allow manual mipmap creation with StorageTexture. #31983, #32039 (@RenaudRohlinger)
- Deprecate
renderAsync(),computeAsync()and related async methods. #32022, #32026, #32029, #32033, #32042, #32063 (@Mugen87, @sunag) - Remove
waitForGPU(). #32024 (@Mugen87) - Fix transmission flicker. #32043 (@Mugen87)
- Add multi-scattering energy compensation for direct lighting. #32089 (@mrdoob)
- Improve rough reflection mixing for IBL. #32108 (@mrdoob)
- Fix material transparent assignment. #32110 (@sunag)
- Enable dynamic shadowMap type switching. #32105 (@querielo)
- Introduce dispatchWorkgroupsIndirect #31488 (@Spiri0)
- Improve shader validation #32130 (@sunag)
- Fix dispose RenderTarget textures. #32131 (@sunag)
- Fix types for indirect compute and modify example to show usage. #32129 (@TheBlek)
- Improve cache key verification. #32138 (@sunag)
- Guard reference to
- XRManager
- Reset
XRWebGLBindingon session end. #31835 (@harryhjsh)
- Reset
Docs
- Document animation loop parameter. #31853 (@Mugen87)
- Add
PLYLoaderpage. #31848 (@mmjinglin163) - Improve
AnimationClippage. #31915 (@kang-git) - Improve Chinese translation. #31806, #31817, #31828, #32041 (@mmjinglin163, @pangda9527)
- Improve JSDoc. #31822, #31819, #32017 (@s-rigaud)
- Update link to packLDrawModel script extension. #31938 (@jjohnson5253)
- Improve translation accuracy and consistency. #31960 (@puxiao)
- Added redirects for old docs URL. #31986 (@mrdoob)
- Reduce folder size of new docs. #31992 (@mrdoob)
- Updated templates with old design. #32002 (@mrdoob)
- Generate old docs system and design. #32036, 28dcaf5f9db3326dc40eb98d377b48e72afbf771, 64d3d974170722d303d49b77b48d7e466da2608d, ed360e81958bbebd4a4c0bf4ae254dc884aa5593, a02ba14525946ce991a6a119449b7ea9c04f358e, 4b510dfb7df38ac8aa1e0a7f64a2b3550dbc7615, 1ef293278f707f7f715c0313772bc86d10d3216c, a4777982c4b1c1ba3106fd59a10393172bfd63cb (@mrdoob)
- New Docs: Add translation disable flags. #32048 (@mrdoob)
- Add type annotations for dispatch size in
ComputeNode. #32068 (@shotamatsuda) - Improve
GLTFLoaderpage. #32096 (@marwie) - Removed legacy docs. #32117
- Added new docs generated with JSDocs. #32118, 96fe466f8edce6e90f7c48a6fe252a2b22f7b667 (@mrdoob)
- Update JSDoc links for better readability. #32132 (@marwie)
- Fixed properties layout. #32156 (@mrdoob)
Manual
- Don’t open external URLs in iFrame. #31856 (@xjh22222228)
- Manual: Improve
Responsiveguide. #31942 (@davcri)
Examples
- Clean up. #31830, #31829, #31823, #31855, #31843, #31811, #31842, #31844, #31824, #31898, #31887, #31914, #32011, #32018, #32051, #32057 (@WestLangley, @s-rigaud, @Methuselah96, @Mugen87)
- Use instancing in
webgpu_compute_birdsexample. #31766 (@cmhhelgeson) - Add WebGPU HDR example. #31893 (@RenaudRohlinger)
- Update with the new style and inspector. #31907, #31951, #31954, #31964, #31976, #31984, #31995, #32060 (@sunag, @Mugen87)
- Set
OrthographicCameranear plane >= 0. #31912 (@WestLangley) - Use
globalIdin compute water demo, updateIndexNodecomments. #31941 (@cmhhelgeson) - Add shadow intensity to spotlight examples. #31972 (@WestLangley)
- Don’t use
property()for creating variables. #32028 (@shotamatsuda) - Improve
webgl_watchexample. b61441df2e92a487f3063cd44cc614be8bbd9a4a (@mrdoob) - Improve
webgl_postprocessing_unreal_bloomexample. 2cff1474de2e0037c12bc46c1d9d472f14b04637 (@mrdoob) - Apply camera constraint immediately in WebGPU bloom demo. #32081 (@ycw)
- Fix output control in SSS demo. #32083 (@ycw)
- Add bloom strength to
webgl_postprocessing_unreal_bloom_selective. #32125 (@querielo) - Visualize normal as color in
webgpu_postprocessing_ao. #32141, #32153 (@ycw, @sunag)
Addons
-
AfterImageNode
- Fix swap. #32140 (@Mugen87)
-
AsciiEffect
- Remove noise from black texture. #31858 (@s-rigaud)
-
BitonicSort
- Add new bitonic sort addon. #31852, #31949 (@cmhhelgeson)
-
CSS2DRenderer
- Add
sortObjects. #31946 (@Konseyy)
- Add
-
CSSRenderer
- Ensure element exists when execute remove. #31905 (@xiaoliyooo)
-
DRACOLoader
- Implement data alignment for WebGPU. #31991 (@donmccurdy)
-
FontLoader
- Add text direction. #31683, #32078 (@Rikahei)
-
GlitchPass
- Fix
heightMapmember name. #32047 (@joey8angelo)
- Fix
-
GTAONode
- Optimize render target format. #31883 (@Mugen87)
- Add basic support for temporal filtering. #32076 (@Mugen87)
-
HTMLMesh
- Fix dimensions of canvas drawing. #31931 (@pvtech-adam)
-
KTX2Loader
- Fix ETC1S/UASTC prioritization. #31871 (@zeux)
- Honor
setRequestHeader(). #32115 (@LR17)
-
MaterialXLoader
- Use ImageBitmapLoader to prevent blocking. 154e14558021d0aae2770eafb621741ac25680e4, bca53e60926c4afb05c6d16672c00554d9c8bbde (@mrdoob)
-
ProgressiveLightMap
- Make normals mandatory. #31825 (@Mugen87)
-
SelectionBox
- Add support for
BatchedMesh. #32052 (@sunjiang0018)
- Add support for
-
SSGINode
- New node for screen-space global illumination. #31839, #31865, #31867, #31863, #31873, #31881, #31890, #31882 (@Mugen87, @zalo)
-
SSSNode
- Add new node for Screen-Space Shadows. #32050 (@Mugen87)
-
SVGLoader
- Make node transform parsing more robust. #31985 (@Mugen87)
-
TRAANode
- Reduce Ghosting/Smearing. #31895 (@zalo)
- Make depth copy more robust. #31908 (@Mugen87)
- Add adaptive blend weights. #32139 (@Mugen87)
-
TSL Transpiler
- Fix immutable to dynamic parameter conversion and shadertoy example. #31996 (@sunag)
-
TubePainter
- Improved generated geometry and added caps. #32025 (@mrdoob)
- Fixed end caps and removed object allocations. #32030, 21009ebc442a3566e76ba0f4d9b8b19a5c910c7d (@mrdoob)
-
UnrealBloomPass
- Backported blur improvements. 057d341afde09e38c59037e39fc81198b241258d (@mrdoob)
-
USDZExporter
- Improve material prop types and setup. #32008 (@mkeblx)
-
ViewHelper
- Add OffscreenCanvas support. #32128, f957f0b2adada81cb7c1de6fe34a79ead0026a93, babe7f2cc2946b87cdf5e6958fb660bc8ba5d8a3 (@Mugen87)
-
WaterMesh
- Fix incorrect resolution scale assignment. #32056 (@jonsmithers)
-
XRHandModelFactory
- Fix inverted hand models. #31634 (@jorodi)
Tests
- Remove obsolete material callbacks. #31876 (@codyjasonbennett)
- Improved E2E robustness. #32091, #32090, b3dde01ebb2509893dc41a9d29bd6dfba1794731, 3a987fad398939a7b6a2c4e9b7d2dd5df99ffa50 (@mrdoob)
Editor
- Fix material reference in
SetMaterialRangeCommand. #32080 (@ycw)
Node Editor
- Fix usage of
timerLocal. #31889 (@Mugen87)