v2.7.1 - Hotfix and More
Major fixes for Light Tree and SGTree, massively reducing noise and fireflies with emissive meshes
MASSIVE performance improvement for SGTree Small performance improvement to ASVGF Minor performance improvements for skinning Massive performance improvement for "Double Buffer Light Tree" Improved performance of adding/removing objects
Major cleanup in code Renamed "MaterialAnimationView" to "TTMaterialAnimator" Renamed all the used material variables to be consistent in shadingshader Moved light BVH calculation to before binary BVH to reduce memory use with triangle presplitting Added bittrail for sgtree BLAS Added file path for render counter Added BSDFLights toggle for FunctionalitySettings Removed TTReflectionMotionVectors from FunctionalitySettings Removed some kernels from ASVGF
Fixed SGTree with Skinned Meshes Fixed bindless texturing on AMD Fixed strict memory reduction Fixed deformable objects Fixed MaterialAnimationView initialization Fix to stop instanced objects throwing an error(even if it didnt do anything) Fixed emissions when using matcap masks Fixed issue with emissive mesh albedos bleeding into specular surfaces with ASVGF