v2.5.81
Fixed ASVGF Indirect becoming low res when next to metallic Fixed HDRP for unity 2021 and 2022 Fixed sliders visuals resetting in raytracinglights and truetraces settings BVHRefitter now uses the Rodriguez rotation Added thing for screenshots to also take images of matID and meshID(yanus request) Added metallic/roughness overrides if you turn on clay mode Added rasterized direct lighting option(BIRP only) Some more fixes to unity lights in HDRP not using the same naming convention in unity for areasize Adjusted step for transfering between primary and secondary sky off a rough metallic surface to roughness = 0.5