v2.7
Added Photon Mapped Caustics Updated URP rendering to be compatible with RenderGraph
Added IES texture scaling/offset Added script that allows you to animate individual material properties via the unity animator Truetrace now hides many more advanced settings behind an "Advanced Mode" toggle in Functionality Settings
ASVGF reflections and refractions are much cleaner ASVGF now tracks both leading and trailing edges in changing lighting Improved stability with Instances Quickstart will now only assign raytracing scripts to objects that are NOT LOD1 or higher Saved files like screenshots and images now get stored in the unity projects root folder instead of In the assets folder by default Redid material presets, now you can have multiple different preset FILES and select from those Objects no longer get grouped under Scene gameobject by default Improved URP and HDRP rendering in Scene View Reduced VRAM usage in several areas Truetrace no longer forces lights shadows off Improved Light BVH building by ~50% Improved Tri Presplitting time by ~50% HWRT now disposes of useless triangle array Small performance improvements to SWRT Completely redid the BVH refitting for TLAS and skinned meshes, now MUCH simpler, a bit faster, and takes way less memory Reduced memory size of light triangles
Removed toggles for DX11 and Bindless as these have been automated Removed toggle for TT Motion Vector Generation as its always better to leave it on Added toggle to auto remove TT scripts during save to help with version control Cleanup of GlobalDefines obsolete functions Added MatCapColor attribute Removed SimpleUI stuff Added toggle for Incrementing Render Counter in a file