Massive improvements to ASVGF
Revamped both ASVGF and ASVGF + ReSTIR ASVGF + ReSTIR now has clean reflections/refractions Removed a lot of redudant textures/kernels from ReSTIRASVGF ASVGF indirect shadowing has been massively improved ASVGF will smear at edges of screen instead of darkening, its much less noticeable Small modification to radcache buffers so I still fit under 8 RW resources for DX11 compatability
BIG fix to radacache that caused fireflies
Added Triangle Splitting option for SWRT, under "Functionality Settings", improves tracing performance(Thanks to BoyBayKiller)
Added a toggle to invert alpha texture on a material moved "Remove TrueTrace from Scene" to the bottom of its window Added plugs for emissioncolor and emissionintensity in material pairer Added texture slot for difftrans
"ClampRoughnessToBounce" define in GlobalDefines.cginc will now also influence clearcoat, resulting in less fireflies Clicking "Quick Paste" on a material without holding shift will not also load the textures, while holding shift while clicking will Fixed interaction between primary sky + glass + radcache generated GI Added ability to turn on/off camera in TTAdvancedImageGen Added extra verbose mode, for also outputting data about how long each step of building/preprocessing takes for each object Modified how thin difftrans is handled Fixed restir GI for thin difftrans "Force Static" will no longer force skinned meshes into the static Updated/added some new images Small modifications to MoreAO Small improvement to stability when building mesh Small change to make updating from much older truetrace easier material-wise
Added new define in GlobalDefines.cginc: "MoreAO", for... more AO Removed define in GlobalDefines.cginc: "ReSTIRAdditionalAO", as "MoreAO" is a better solution and doesnt depend on ReSTIR Added new define in GlobalDefines.cginc for restir to prevent blurring across materials Added new define in GlobalDefines.cginc for ignore backfacing but only for emissives Added new define in GlobalDefines.cginc for an alternate method of handling fade mapped materials that is stable in denoiser