Unreleased – 05de1128617d0568d5d19b4423968856b046da1d · Diff · History
added the ability to freely rotate examinable items
added a color editor dialog for fog and water colors in Graphic Options → Visuals
added an option for Lara to wear sunglasses (Graphic Options → Visuals → Sunglasses) (#4869)
added O_SWITCH_TYPE_WHEEL, which is similar to O_SWITCH_TYPE_AIRLOCK but can be used more than once
added O_SMASH_OBJECT_3, which can only be broken with triggers or the Crash Site gun
added O_SMASH_OBJECT_4, which behaves like O_SMASH_OBJECT_1 but uses SFX_SHUTTERS_BREAK
added O_TREX_ALPHA, which can target raptors and be distracted by flares
added a new Lua item query helpers, trx.items.find(query) and trx.items.first(query), with support for object_id and room_num filters
added a new Lua catalog, trx.catalog.weapons, for weapon identifiers
added a new Lua property, trx.lara.equipped_gun, to read Lara's currently equipped gun type
added a new Lua property, trx.lara.target, to read Lara's current locked target item
added a new Lua property, trx.Item.flags, to read current item flags (related to triggers)
added a new Lua property, trx.Item.timer, to read current item timer value (related to triggers)
added support for using more sound slots than originally possible in custom levels (#3898)
added blood effects when enemies shoot any other creature (not just Lara)
added support for the globe-style level selection mechanic in the new game for level builders (#4920)
added an option to control how Lara swings on thin ledges (Gameplay → Controls → Slow ledge swing) (#3341)
added /tp precise {x} {y} {z} to teleport using raw world-space coordinates (no /1024 scaling – matches TRView)
changed O_WINDOW_1 and O_WINDOW_2 to O_SMASH_OBJECT_1 and O_SMASH_OBJECT_2 respectively
changed Earthquake to support being reset
changed loading screens setting to use modes (disabled, always, new-games). Previously, they were hardcoded to not show for saves (#1290)
changed logs to no longer emit ANSI color characters when the game's output is piped to a file / process
changed the degenerate static mesh collision check to only apply when all axes have an empty size
improved error reporting for gameflow issues to now display full key paths for faulty nodes
fixed Lara teleporting after vaulting 2 or 3 clicks when there is a room below the target position that has no immediately adjoining portal (#4530)
fixed Lara attempting to jump up (using action) despite the ceiling above her making it impossible to grab any ledge (#3558)
fixed Lara not being able to grab ledges when under low ceilings (#4093)
fixed Lara sometimes falling when vaulting 2 or 3 clicks onto a ledge that has triangulation
fixed NG+ always forcing Lara's default equipped gun at level start even when "remember guns between levels" is enabled (#4711)
fixed not restoring Lara's back weapon mesh between levels when "remember guns" is enabled and a rifle-type weapon is equipped at level end
fixed a missing footstep sound when Lara starts to sprint
fixed Lara's flare undraw animation being skippable on specific late draw frames (#1593)
fixed UI bar scale option not updating the padding and borders (regression from 1.2)
fixed Blade stopping in the wrong position when anti-triggered (#4894)
fixed very distant Boulders causing camera shake (similar to the Tihocan crocodile targeting bug)
fixed drawing debug triggers using wrong orientation in some triangular geometry
fixed heavy triggers with no TO_TARGET / TO_CAMERA resetting cameras
fixed Lua trx.catalog only exposing objects and flip_effects; it now also exposes lara_states, lara_anims, music, and samples
fixed a freeze if firing a grenade very close to room portals (#4938, regression from 1.2)
fixed non-deterministic Inventory Ring control (transition speeds depended on v-sync / wall clock timing)
fixed game logic speeding up while the game was fading out after quitting
fixed Lara being able to shoot smashable objects located in unreachable overlapping rooms (#4949, regression from TR1X 4.14 / TR2X 1.4)
TR1:
added an option to allow Lara to crouch and crawl (Gameplay → Controls → Crawling)
added support for monkey bars
changed Lara to be able to grab ealier when performing forward jumps, like TR3
fixed a very rare case of raptors using an incorrect death animation
TR2:
added an option to allow Lara to crouch and crawl (Gameplay → Controls → Crawling)
added support for monkey bars
changed Lara to be able to grab ealier when performing forward jumps, like TR3
fixed secret reward in Venice giving Magnums ammo instead of Automatic Pistol Clips (#4951, regression from 1.1)
fixed flickering switches and spike ceilings in Temple of Xian and Floating Islands (#4874)
fixed Airlock door handles not getting drawn from certain angles (#4886, regression from 1.0)
fixed loading screens showing before playing FMVs on most levels
fixed Lara not being able to move after exiting water, having used an underwater lever with the animated interactions setting enabled (#4912, regression from 1.0)
fixed Bell in room 48 being shootable from room 55 (#4949, regression from TR2X 1.4)
fixed "Disable T-Rex Collision" option missing from The Golden Mask (there are T-Rex enemies in Nightmare in Vegas)
removed the requirement to use main.sfx in custom levels (#3898)
TR3:
added reverb support
added Kayak control
added Compsognathus control
added Mounted Gun control
added Tribe Axeman control
added Tribe Pipeman control
added Tribe Boss control
added Lizard control
added Crocodile control
added Carcass control (hanging Raptor)
added T-Rex control
added Raptor control
added Raptor Emitter control
added Bat Emitter control with save/load support
added South Pacific Mercenary control
added Smashable Wall control
added Smashable Shutters control
added a slide-to-sprint animation state change for Lara, similar to TR1 and TR2
added a new gameplay option to toggle Lara's crouch roll (Gameplay → Controls → Crouch roll)
added an option to allow Lara to jump out of crawlspaces (Gameplay → Controls → Crawl exit jump)