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UAssetGUI
A tool designed for low-level examination and modification of Unreal Engine game assets by hand.
Back to changelogPatch notes:
- Current UAssetAPI commit is atenfyr/UAssetAPI@39a20ea (@atenfyr).
- Added rudimentary support for UE 5.4 and 5.5 assets.
- Added support for other types of integer-backed EnumProperty (@Okaetsu).
- Added support for MetaData exports in versioned assets (@rndtrash).
- Added support for SearchableNames (@aozien).
- Added custom handling for byte arrays in the .json format.
- Added an option to disable pretty bytecode formatting, which allows raw bytecode editing (albeit to no real human-readable degree).
- Added an option where custom serialization flags can be specified in the settings menu.
- Added the ability to modify the SoftObjectPathList.
- Added a markdown viewer for displaying license information within the application.
- Added a feature where input name and type fields are trimmed of whitespace.
- Added a new warning when attempting to open UE4 Zen Loader files.
- Renamed "DupIndex" to "ArrayIndex".
- Renamed "FolderName" to "PackageName" for assets from UE 5.1 or newer.
- Fixed a bug where some newer .usmap files including data for newer properties could not be properly parsed (@hypermodule).
Fixed a bug where FName-backed enums would fail to serialize for assets with versioned properties when a .usmap file was provided.Fixed a bug where empty strings in .usmap files would be improperly parsed (@wfjsw).Fixed a bug where the .json format relied on specific member order, in violation of the standard.Fixed a bug where .usmap files could not be installed via drag-and-drop.Fixed a bug where input version was improperly parsed when executing the program via the command line.Fixed a bug where target mappings could not be specified via the command line.Fixed a bug where byte arrays of Kismet bytecode could not be modified via standard byte array modification features.Fixed several GUI issues related to the Comic Sans font easter egg.Fixed other miscellaneous serialization issues (including work by @LongerWarrior).Made various performance improvements.