0.72.0
- added Mac OS support with Metal 4 renderer
- added support for shader model 6.6 direct heap indexing for all shaders (available on Windows 11 or custom Agility SDK setup)
- voxel GI was broken for some time, now it's fixed
- fixed issue inn texture streaming when resolution would flicker between high and low sometimes (by @nxrighthere)
- planar reflections can be toggled on/off in Editor graphics settings globally now (by @nxrighthere)
- added double sided wireframe visualizer mode (by @nxrighthere)
- fixed bug in OBJ model importer (by @brakhane)
- added option to disable ragdoll completely for humanoids (by @nxrighthere)
- added editor shortcut: select top-level parent with Alt + Left mouse button (by @nxrighthere)
- added local water body buoyancy support to physics objects (by @zpl-zak)
- added thumbnnail renderer for prefab scenes in Editor (by @nxrighthere)
- added LOD value to render batch sorting priority, improves batching efficiency and render performance in some cases (by @kxcrl)
Edit: applied some fixes, version 0.72.7