- added pooled allocation to many systems that used shared_ptr, improving CPU performance
- added refresh rate control for environment probes (by @nxrighthere)
- added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity)
- optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation
- added rigid body physics shape cache: faster creation of similar rigid body shapes (by @nxrighthere)
- improved gui scrollbar granularity (by @nxrighthere)
- editor: added option for always placing new entities in front of camera (by @nxrighthere)
- added globally forced unlit rendering option (by @nxrighthere)
- general improvements and fixes for multi-platform behaviour (by @brakhane)
EDIT: hotfix added that fixes incorrect environment probe rendering on terrain.
EDIT2: hotfix added that fixes bug in resource manager