New
v0.1.1
This is the last release to target Zig v0.15.0.
Thanks to the folks who helped upgrade Zig versions and fix the examples!
What's Changed
- update to latest zig by @alichraghi in https://github.com/Games-by-Mason/ZCS/pull/38
- Make the first example standalone and compilable by @nurpax in https://github.com/Games-by-Mason/ZCS/pull/39
- Tracks order of nodes even when they have no parents (Node extension) by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/40
- ext.Node active flag by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/42
- ext.Node: Search ancestors by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/43
- Return pointers to encoded components/ext payloads on the command buffer by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/44
- Adds ext.Tag by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/45
- ext.Tag: Adds tests by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/46
- ext.Tag: adds Tag.matches by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/47
- ext.Transform3d by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/48
- zcs.ext.Transform: layer/order API by @MasonRemaley in https://github.com/Games-by-Mason/ZCS/pull/49
New Contributors
- @alichraghi made their first contribution in https://github.com/Games-by-Mason/ZCS/pull/38
- @nurpax made their first contribution in https://github.com/Games-by-Mason/ZCS/pull/39
Full Changelog: https://github.com/Games-by-Mason/ZCS/compare/v0.1.0...v0.1.1