v1.1.1
Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.
NOTE: There are known rendering issues with AMD RDNA3 integrated GPUs on Windows (e.g. Ryzen Z1 or Radeon 780M). Use the workaround in https://github.com/Zelda64Recomp/Zelda64Recomp/issues/289 or wait for AMD to fix it in a driver update.
- The ocarina now accepts DPad inputs (#311)
- Analog camera improvements:
- When aiming inside of a deku flower, Link will follow the camera (#306)
- When rolling as Goron, the camera will automatically switch to auto mode when the spikes come out (you can touch the right stick again to make the camera free again) (#306)
- The Wart boss fight will now start if you look at the boss with the analog camera (#308)
- Added a workaround for an AMD driver bug affecting the usage of a 64 bit framebuffer on RDNA3 GPUs on DX12. These GPUs will default to Vulkan until AMD fixes their issue. (#314)
- Added an automatic file backup system for the config files to prevent file corruption (#335)
- Shield aiming (holding R) will respect the aiming camera axis inversion setting. (#338)