- Fixed offsetted (module) writes (fixes bunny hop, etc.)
- Made sure
cursorEnablechanges are visible through threads - Minimum divisor 1 fix for aim scripts (divide by zero exception)
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Changelog
Proves JVM cheats are viable on native games, and demonstrates the longevity against anti-cheat signature detection systems
Last updated about 3 years ago
cursorEnable changes are visible through threadsCACHE_EXPIRE_MILLIS0.4.0 - another huge performance jump!0.3.0 (HUGE reduction in CPU usage as a result!)ByteArray rather than JNA's MemoryScriptEngine instantiation for settings loading for better compatibility across systems