New
0.38.0
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Update to Jolt 5.4.0:
- Fixed bug in
ManifoldBetweenTwoFaceswhich would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine). - Fixed bug in
MeshShapeactive edge calculation which could mark edges of non-manifold meshes as inactive instead of active.
- Fixed bug in
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Added BodyInterface::SetMaxLinearVelocity, GetMaxLinearVelocity, SetMaxAngularVelocity and GetMaxAngularVelocity