- Add struct VREyeTrackingData_t, used with CreateEyeTrackingComponent, and UpdateEyeTrackingComponent for drivers to provide eye tracking input to SteamVR.
- Synchronize props to upstream SteamVR.
- Testing with GetSubmitTexture - Do not use - this feature will likely be removed.
- NewSharedVulkanSemaphore signature is now different, allowing for a counting semaphore.
- Added properties...