New Features
Texture#setWrap()provides easy access to texture wrap mode in WebGL, which would otherwise be very technical to alter onWebGLTextureWrapperobjects. This is probably of most use to shader authors. Thanks @Legend-Master for raising an issue where power-of-two sprites had unexpected wrapping artifacts.Phaser.Textures.WrapMode.CLAMP_TO_EDGEis always available.- `Ph...