PC2D v0.4.0 Preview
This is a packaged preview of what has been implemented for version 0.4! Since this is a preview there may still be a few quirks that are being worked out before the actual 0.4 release.
Here is what is available for 0.4.
- Wall slide acceleration and max speed instead of constant speed.
- Falling deceleration when over max fall speed instead of clamp.
- Dependency of Rigidbody2D removed.
- Time scale setting added for individual slow downs/speed ups.
- Support for slopes
- Support for moving platforms.
- Support for one way platforms
- More demo scenes that show different ways that Unity 2D Platformer Controller can be used.
- Minimum distance added to keep from catching on edges (like skin width on Character Controller).
- Read only useful information based off current settings. Such as max horizontal jump distance.
- Customize angles of wall jumps with a slider in the inspector.
- Optimizations made to reduce number of raycasts