This is a packaged preview of what has been implemented for version 0.4! Since this is a preview there may still be a few quirks that are being worked out before the actual 0.4 release.
Here is what is available for 0.4.
- Wall slide acceleration and max speed instead of constant speed.
- Falling deceleration when over max fall speed instead of clamp.
- Dependency of Rigidbody2D removed.
- Time s...