Revert the breaking change(s):
getComponent/addComponent/etc. now return a pointer (sorry). This may be changed back in the future, I mainly did this so I can make a wrapper pointer class (but we'll see if it's even necessary).
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Changelog
An open source C++ entity system.
Last updated over 5 years ago
Revert the breaking change(s):
getComponent/addComponent/etc. now return a pointer (sorry). This may be changed back in the future, I mainly did this so I can make a wrapper pointer class (but we'll see if it's even necessary).getComponent/addComponent/etc. now return a pointer (sorry). This may be changed back in the future, I mainly did this so I can make a wrapper pointer class (but we'll see if it's even necessary).World::getEntities()World::clear()