Steamworks 1.61 with a long list of other improvements and fixes.
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Another fucking c# Steamworks implementation
Last updated about 1 month ago
Steamworks 1.61 with a long list of other improvements and fixes.
Mostly fixes, but I implemented the SteamNetworkSocket stuff into Rust so there's been some changes and additions there too.
We're now using Valve's latest SDK - version 1.48
Facepunch.Steamworks.Posix32/64.dll are now combined and we only have Facepunch.Steamworks.Posix.dll.
If you have Facepunch.Steamworks.Posix32.dll or Facepunch.Steamworks.Posix64.dll anywhere - delete them.
A big change here is that the dlls are now split between Posix (Linux+Mac) and Windows. This simplified some of the code paths internally, but it also prevents some (non harmful) warnings in Unity which looks for the other platforms libraries.
We've been testing this version with Rust for a while with a new IL2CPP compile, so have managed to work out and fix a few bugs related to it. This means...
Hey guys - I've dropped the preview in this version because we've been running it in Rust for a month without any real problems.
If you're using Unity and want to see how to use some stuff, there's a test repo here.
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